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Extra info for Methodes classiques d'integration desequations aux derivees partielles du premier ordre

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Sackson gives the following examples of games with a Designer (D) and players A, B, C: If A scores 18, B scores 15, and C scores 14, D's score is 8, or twice the difference between 18 and 14. If A scores 18, B scores 15, and C scores -2, D's score is 40, or twice the difference between 18 and -2. If A scores 12, B scores 7, and C drops out with a score of 0, FIGURE 25 Three stages in probing for the Master Pattern D's score is 19, or twice the difference between 12 and 0, with five points deducted for the single dropout.

Project a 4-sphere on our 3-space and you get a solid ball with every internal point corresponding to two points on the 4-sphere's hypersurface. This too generalizes up the ladder of spaces. The same is true of cross sections. Cut a circle with a line and the cross section is a 1-sphere. or a pair of points. Slice a sphere with a plane and the cross section is a circle. Slice a 4-sphere with a 3-space hyperplane and the cross section is a 3-sphere. (You can't divide a 4-sphere into two pieces with a 2-plane.

Assume now that space has a fourth coordinate, at right angles to the other three, and that the rod is allowed to rotate in 4-space. The free end then generates a unit 4-sphere. Hyperspheres are impossible to visualize nevertheless, their properties can be studied by a simple extension of analytic geometry to more than three coordinates. Spheres and Hyperspheres + + + 31 A circle's Cartesian formula is a2 b2 = r2, where r is the radius. The sphere's formula is a2 b2 c2 = r2. The 4-sphere's formula is a2 b2 c2 d2 = r2, and so on up the ladder of Euclidean hyperspaces.

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Methodes classiques d'integration desequations aux derivees partielles du premier ordre by Saltykow M.N.


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