
By David Myers
ISBN-10: 0472050923
ISBN-13: 9780472050925
ISBN-10: 0472070924
ISBN-13: 9780472070923
Read Online or Download Play Redux: The Form of Computer Games (Digital Culture Books) PDF
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Additional info for Play Redux: The Form of Computer Games (Digital Culture Books)
Example text
However, there are important differences between the two. Reading, for instance, is a learned behavior and, therein, an unnatural behavior—particularly in comparison to play. Literacy is a difficult goal to achieve and, for that reason, remains unachieved by large segments of the human population. Play, on the other hand, is widespread, more analogous to some difficult-toeradicate weed than to the cultivated rose of reading. Play can be motivated and directed by game rules but also appears without evocation by game design; for this reason, the “rules” of play seem, at least in some significant part, preformed and hardwired within human beings.
The necessities of the digital game interface delay and, subsequently, contextualize aesthetic experience within the rules of the game or, eventually and inevitably, within interactive and self-reflexive play. Thus, in contrast to other, non-digital aesthetic forms, through continuous repetition and recursion, computer games access and return to a single and particular moment of formal engagement, which is, during that return, habitualized, contextualized, and re-engaged as a novelty of false experience: anti-experience.
8 Thus, the anti principle I would conjure here is willful, primitive, selfserving, and universal in form. It may function destructively or constructively (or, in linguistic terms, with compositionality) in social domains. More readily distinguished by its generic form than its localized function, the anti is always indicative of human agency. And, therein, the dark and the negative and the antithesis are not simple intermediaries existing prior to some yet-to-evolve, more rational context; rather, the anti principle both drives and defines human rationality and all subsequent representational processes (most specifically semiosis) through which we access, measure, interpret, and value human experience.
Play Redux: The Form of Computer Games (Digital Culture Books) by David Myers
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