New PDF release: Empathy and Violent Video Games: Aggression and Prosocial

By Christian Happ;Andr? Melzer

ISBN-10: 1137440139

ISBN-13: 9781137440136

ISBN-10: 1349494410

ISBN-13: 9781349494415

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Extra info for Empathy and Violent Video Games: Aggression and Prosocial Behavior

Sample text

The E in Media is for Empathy  Afterwards, participants played either a prosocial (Trauma Center: Second Opinion, Atlus) or a violent video game (Manhunt 2, Rockstar Games) on the Nintendo© Wii game console. In Trauma Center, participants play the role of a surgeon performing bloody, but life-saving surgery. In contrast, Manhunt requires participants to murder other people to escape from a mental facility. Both games were played from a first-person perspective. 001). As in other studies (for example, Jin, 2011), the focus of participants apparently shifted towards emotions while playing the video game.

We cannot fully rule out that some of these inductions primed only general emotional responses. , 1997a). This task includes a ‘real’ person, for whom participants may actually feel empathy. However, our results suggest that emotions at least similar to those involved in empathy may be induced in the video game context (see also Annetta, 2010). , 2007) will provide further information on the underlying mechanisms of empathy-related effects of violent game exposure. In order to avoid potential confounds, it is also pivotal to use the same game or at least matching games in all conditions.

In Study 2, we decided to use the beat ‘em up video game Street Fighter IV (Capcom) for Sony PlayStation3© game console. Street Fighter is a highly popular video game, which requires simple basic moves that even novices quickly understand (although more complex combo moves require far more elaborate playing skills). It also has standardized time periods such that it allows for easy comparison between players in different conditions. In search of an appropriate empathy induction, we decided to use a stronger, more vivid and unambiguous form of empathy manipulation than in Study 1.

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Empathy and Violent Video Games: Aggression and Prosocial Behavior by Christian Happ;Andr? Melzer


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