By Mark Nunes
Divided into 3 sections, Error brings jointly confirmed critics and rising voices to supply an important contribution to the sector of latest media stories. within the first part, "Hack," members discover the ways that blunders, system faults, and failure supply possibilities for severe and aesthetic intervention inside new media practices. within the moment part, "Game," they study how error enable for intentional and unintended co-opting of ideas and protocols towards unintentional ends. the ultimate part, "Jam," considers the function of errors as either an inherent "counterstrategy" and a method of tactical resistance inside a community society.
By delivering a well timed and novel exploration into the ways that blunders and noise "slip via" in structures ruled through rules of potency and keep watch over, this assortment presents a distinct tackle the ways that info thought and new media applied sciences tell cultural practice.
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Extra resources for Error: Glitch, Noise, and Jam in New Media Cultures
21. Gilles Deleuze, Difference and Repetition (New York: Columbia University Press, 1994). See also Gilles Deleuze and Felix Guattari, What is Philosophy (New York, Columbia University Press, 1994). , 131. , 148. , 133–135. , 150. , 149. , 52. PDF. com/doc/7221904/PIERCEs-CollectedPapers. Quoted in Deborah Mayo, “Peircean Induction and the Error-Correcting Thesis,” Transactions of the Charles S. Peirce Society, 42, no. 2 (Spring, 2005): 312. Beniger, 13–21. ” See Conway and Siegelman, 16. Wiener, Cybernetics, 9.
1 the artist 45 Jorge Castro, Witness (still), 2006. Reproduced with permission of out of frame. This gives the impression that there has been an augmentation to the digital signal, a mistranslation from the code of the computer to the image on the screen. A distinctly digital aesthetic is created here as the generative qualities and idiosyncrasies of an error make obvious the processes of the computer. The aesthetics of the error or the aesthetics of the glitch, however, are not necessarily something new and are not necessarily confined to the realm of the digital.
Tegic’s popular T9 software 32 Error: Glitch, Noise, and Jam in New Media Cultures allows users to type in words by pressing the number associated with each letter of each word in quick succession. T9 uses a database to pick the most likely word that maps to that sequence of numbers. While the system allows for quick input of words and phrases on a phone keypad, it also allows for the creation of new types of errors. A user trying to type me might accidentally write of because both words are mapped to the combination of 6 and 3 and because of is a more common word in English.
Error: Glitch, Noise, and Jam in New Media Cultures by Mark Nunes