Get Pro WPF in C# 2010: Windows Presentation Foundation in .NET PDF

By Matthew MacDonald (auth.)

ISBN-10: 143027204X

ISBN-13: 9781430272045

ISBN-10: 1430272058

ISBN-13: 9781430272052

Microsoft's home windows Presentation origin (WPF) offers the root for development purposes and top of the range consumer stories for the home windows working approach. It blends the appliance consumer interface, files, and media content material, whereas exploiting the entire strength of your computer's working system.

Its performance extends to the help for capsule computers and different kinds of enter equipment, and it presents a extra smooth imaging and printing pipeline, accessibility and UI automation infrastructure, data-driven consumer interfaces and visualization, and integration issues for weaving the applying event into the home windows shell.

This publication indicates you the way WPF quite works. It will give you the no-nonsense, functional suggestion that you simply want so one can construct fine quality WPF purposes fast and simply. After providing you with an organization starting place, it is going directly to discover the extra increase features of WPF and the way they relate to the others components of the .NET 4.0 platform and linked applied sciences similar to Silverlight.

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Extra info for Pro WPF in C# 2010: Windows Presentation Foundation in .NET 4.0

Sample text

Chapter 12: Shapes, Brushes, and Transforms introduces the 2-D drawing model in WPF. You’ll learn to create shapes, alter elements with transforms, and paint exotic effects with gradients, tiles, and images. Chapter 13: Geometries and Drawings delves deeper into 2-D drawing. You’ll learn to create complex paths that incorporate arcs and curves and how to use complex graphics efficiently. Chapter 14: Effects and Visuals describes lower-level graphics programming. You’ll apply Photoshop-style effects with pixel shaders, build a bitmap by hand, and use WPF’s visual layer for optimized drawing.

In fact, you even get advanced features such as support for video files and 3-D content. Using these features (and a good design tool), it’s possible to create eye-popping user interfaces and visual effects that would have been all but impossible with Windows Forms. Although the cutting-edge video, animation, and 3-D features often get the most attention in WPF, it’s important to note that you can use WPF to build an ordinary Windows application with standard controls and a straightforward visual appearance.

In the right scenario, you can spare the CPU’s workload by caching complex vector art in video card memory. This technique is particularly handy when using animation, and it’s described in Chapter 16. x XAML 2009. WPF introduces a new version of the XAML markup standard that’s used to declare the user interface in a window or page. It introduces a number of small refinements, but you probably won’t use them just yet, because the standard isn’t built into the WPF XAML compiler. Chapter 2 has more about the situation.

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Pro WPF in C# 2010: Windows Presentation Foundation in .NET 4.0 by Matthew MacDonald (auth.)


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