New PDF release: Miniatures de perles

By Marie-Anne Voituriez, Irene Lassus

ISBN-10: 2047200725

ISBN-13: 9782047200728

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Chapter 12: Shapes, Brushes, and Transforms introduces the 2-D drawing model in WPF. You’ll learn to create shapes, alter elements with transforms, and paint exotic effects with gradients, tiles, and images. Chapter 13: Geometries and Drawings delves deeper into 2-D drawing. You’ll learn to create complex paths that incorporate arcs and curves and how to use complex graphics efficiently. Chapter 14: Effects and Visuals describes lower-level graphics programming. You’ll apply Photoshop-style effects with pixel shaders, build a bitmap by hand, and use WPF’s visual layer for optimized drawing.

In fact, you even get advanced features such as support for video files and 3-D content. Using these features (and a good design tool), it’s possible to create eye-popping user interfaces and visual effects that would have been all but impossible with Windows Forms. Although the cutting-edge video, animation, and 3-D features often get the most attention in WPF, it’s important to note that you can use WPF to build an ordinary Windows application with standard controls and a straightforward visual appearance.

In the right scenario, you can spare the CPU’s workload by caching complex vector art in video card memory. This technique is particularly handy when using animation, and it’s described in Chapter 16. x XAML 2009. WPF introduces a new version of the XAML markup standard that’s used to declare the user interface in a window or page. It introduces a number of small refinements, but you probably won’t use them just yet, because the standard isn’t built into the WPF XAML compiler. Chapter 2 has more about the situation.

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Miniatures de perles by Marie-Anne Voituriez, Irene Lassus


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