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Often shared between multiple Texture2D objects. Contains information about how to apply texture to this object. The maximum number of textures per appearance depends on the number of texture units supported. m3g Appearance setController(AnimationController) All components of a newly created Appearance object are initialized to null. It is completely legal for any or all of the components to be null even when rendering. The behavior when each of the components is null is as follows: • If a Texture2D is null, the corresponding texturing unit is disabled.

Some animatable properties are only applicable to one class, such as the SHININESS of a Material, while others apply to two or more classes. Most classes derived from Object3D have one or more animatable properties. An Object3D instance with animatable properties is called an animatable object. Each animatable property of an animatable object constitutes a unique animation target. Each animatable object may reference zero or more AnimationTracks. Each of these, when activated by their respective AnimationControllers, is in charge of updating one of the animation targets of the animatable object.

Returns: the current background image See Also: setImage45 getImageModeX() public int getImageModeX() Gets the current background image repeat mode for the X dimension. Returns: the X repeat mode See Also: setImageMode45 getImageModeY() public int getImageModeY() Gets the current background image repeat mode for the Y dimension. Returns: the Y repeat mode See Also: setImageMode45 isColorClearEnabled() public boolean isColorClearEnabled() Queries whether color buffer clearing is enabled. Returns: true if color buffer clearing is enabled; false if it is disabled isDepthClearEnabled() public boolean isDepthClearEnabled() Queries whether depth buffer clearing is enabled.

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Mobile 3D Graphics API for Java 2 Micro Edition, Version 1.0


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